NES Musical Masterpieces

This article requires some knowledge of oscillation for producing sound. I’ll also confess that determining what chiptune sounds good requires an appreciation for them.

In my opinion, the Nintendo Entertainment System is the first video game console to feature games that have gameplay that still holds up to today. People still play NES for their playbility rather than solely their nostalgia factor. Older consoles like the Atari 2600 featured very simplistic games that gamers only play today for nostalgic reasons. Those who didn’t grow up with the Atari console don’t find any meaning in them.

I’m not sure if I mentioned this before on my blog, but I have an incredibly soft spot for chiptunes. There’s a charm to pushing these chips that can only make simple sounds to their limits to create a beautiful piece of music. I enjoy melodic music and what other than video games have solid and consistent melodies? There are some composers that I consider magicians because they make songs so deep that you’d put it in a club.

The NES APU, the sound chip in the NES, is what generates the simple tones to create music and sound through the console. Quality was lukewarm with the original Famicom and NES that outputed sound and video through a single coaxial cable. Eventually, a composite output was added providing a purer sound, though it was mono only despite many artists writing stereophonic music. Certain enthusiasts build mods to extract both channels.

There was five channels on the APU. Two pulse-wave (square) channels with four pulse-width settings in addition to a triangle channel. A random noise generator. Finally, a PCM for playing samples, although low-quality due to memory limitations.

I’ll give a basic explanation of how most games used these channels though some artists were more creative with their use. The two pulse channels supported the main melody, one was the main one and the other supported it (say with a slightly different pitch). The triangle channel was used to add bass. Finally, the noise channel was used for percussion.

Additional sound chips were used in cartridges that added extra channels or FM synthesis. I will talk about a few of these later but won’t cover all of them since there’s quite a few. I’ll go through some games that use them. Unfortunately, the sound chips could only be used on the Japanese Famicom since the NES didn’t have the sound passthrough through the cartridge slot. American ports of these games had to make shift with use of the available 5 channels and often the game sounded more muddled in comparison to their Japanese counterparts.

I want to take a dive into a few a games that have music that I consider ‘masterpieces’. There’s no real criteria other than my subjective tastes. Many won’t agree with me but I’m sure it will be appreciated by those who love ‘old things’. I hope you enjoy a few tunes and the order is set by my preference.

Super Mario Bros.

The overworld theme in Super Mario Brothers isn’t something I would consider a masterpiece. However, it’s such a classic that I felt that I had to include it here. There’s not much to comment about, it uses channels in the same way that most games do. Virtually everyone has heard some version of this song and I would consider it the prime example of chiptune.

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Some noticed that parts of the music would be interrupted while jumping. It’s because all five channels were used for the music and nothing was left for sound. The sound effect would take place of one of the square wave channels so that it could play.

Mega Man 2

I would best describe Mega Man 2’s music as the ‘traditional’ sound of the NES. No special techniques are used for production, no intense melodies; just music that perfectly fits the atmosphere and theme of the level or the situation.

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The boss of the stage, Quick Man, uses electricity as his weapon therefore the music has an electric sound to it. The music also plays at a faster tempo because of Quick Man was quicker than other bosses in the battle.

Mega Man 2 is an excellent example that simple music can still sound pleasant without the input of a master who knows every limitation of the chip and instead used it traditionally. Mega Man 2 uses the typical channel setup that was mentioned above for producing melody and beat.

One interesting fact about the composer’s goal was to create very simple melodies only composed of a few notes. The idea was to make catchy songs that were almost as simple as a pop song with a similar structure.

Silver Surfer

Tim Follin is probably the composer with the worst luck. He pushed soundchips to their limits making some amazing pieces except there was one caveat, the games he was contracted for were absolutely terrible.

Silver Surfer was torn apart more than a decade ago by The Angry Video Game Nerd. It sent him into a fit of endless cursing and swearing. However, he oddly didn’t comment on the amazing music in the game. Maybe he was too distracted by the awful gameplay.

The insanely fast paced music almost sounded something that would come out of the SID Chip on the Commodore 64. It was demoscene quality to be honest. He even managed to produce a convincing electric guitar sound.

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The kick sound isn’t created with the usual DPCM sample like done in most games. Instead the triangle channel is with a pitch change is used to create a quick thump. He uses the same channel for the kick but what really showed that Tim Follin was a master at his art is that the two never played at the same time. It required quite a bit of creative production to never have them clash.

I really want to highlight how bad his luck is. Imagine being the composer for a Pictionary game, I’m sure you’d write something atmospheric and melow. Instead, Follin decided to compose something that would fit an Action-Adventure game where you’d be saving the galaxy from mutant aliens.

This is unusually intense for a board game but perhaps this was to make up for the boring nature of the game. I wonder what kind of music we’d end up with if he was composing for Chess Master.

Admittedly, Tim Follin confesses that he often didn’t compose music to follow the theme of the game but rather see what he could do with the limitations of the sound chip. That might explain the situation with Pictionary.

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Journey to Silius

If any game completely broke the rules on the traditional method of using channels, it’s Journey to Silius. The artists did an amazing job of creating something that sounded so much fuller than the average NES game. The bass was stronger, the melodies more engaging and a beat that sounded completely different.

The two pulse channels were still used for the melody but instead of using the noise channel for the drums only, they combined the noise and triangle channels to create a very realistic sounding drum. This was because attack was done with the noise channel and decay using the triangle channel. However, the stroke of genius was using the traditionally unused DPCM sample channel for the bass. The samples used for the bass are pretty high quality and provide for that deep sound we crave when listening to music.

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Castlevania 3

The music between the American and Japanese Castlevania sound completely different. This is due to the use of a chip VRC6 which adds two square wave channels (pulse) and one sawtooth channel. It’s not secret that having additional channels creates for a deeper sound and this is definitely the case for Akumajou Densetsu. There’s not much to comment other than to listen.

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It’s quite obvious that the American version sounds much more dull. The artists didn’t really use any creative techniques to make up for the missing VRC6 chip. Instead, they used the typical arrangement using channels to generate beat and melody. It’s a bit disappointing.

Lagrange Point

Lagrange Point doesn’t sound like any NES game in existence. Rather than primitive sounds, we hear a pleasant and smooth track being played. This is due to the use of a special chip, the VRC7, which adds 6 channels of FM Synthesis. The sound produced ends up reaching 16-bit territory.

I won’t go into detail of what FM Synthesis is because I’m leaving that for another blog post. However, it can be noted that the VRC7 is used exclusively for the music while all other sounds effects are still done with the NES APU. The contrast between the two sounds is a bit jarring in my opinion and generates a disjumbled mess of 8-bit and 16-bit sound. I have to admit it’s quite strange to see 8-bit graphics with 16-bit sound, it doesn’t feel right.

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Gimmick!

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This company is playing its magic tricks again. If anyone could make the 8-bit NES sound and look 16-bit, it would be Sunsoft. Wikipedia lists some of the amazing techniques to generate such beautiful graphics using mostly graphics tiling optimizations.

My favourite track is an unused one, Strange Memories of Death. It has all the elements of a good song, catchiness, good production, a rich sound and oddly a dark undertone which flows really smoothly.

Gimmick was the only game to use the Sunsoft FME-7 chip which contained the Sunsoft 5B. It contained extra channels which the game used mostly to produce more bass (similar to Journey to Silius). Interestingly, the game didn’t make use of all the channels of the chip neither were all the features such as noise. It’s also the only game that uses the chip.

I put Gimmick! last on this list because it’s my favourite soundtrack on the NES. It spans multiple genres and sounds like a mix of different video game music styles. Apparently, this is what the artist intended. It has a rich deep sound unparalleled by any other NES game and I bet the bass would sound nice on a decent set of speakers or headphones.

Conclusion

This was just a small sampler of some of the good music that is on the NES. I haven’t played that many NES games and had to find other ways to discover interesting music. There’s a lot to listen to on grad1u52’s YouTube channel though unfortunately they add a reverb effect to the music which puts it further away from the original.

Chiptunes are an acquired taste for most people who are used to pop but I consider those to be simple music as well. I have shared with peers these songs and they have found them interesting but it didn’t light them up. It was just something that sounded different to them.

My next writing adventure will be about FM Synthesis which is my favourite way of generating sound. Most focus will be on the Yamaha YM2612 in the Sega Genesis and perhaps the OPL2 from the AdLib PC sound card.

If you have your favourites on the console, feel free to share them. Other kinds of chiptunes are welcome in the comments section below.

Isolation...

These uncertain times have driven me nuts. I’m stuck at home no what I’m doing whether it’s working remotely or talking to loved ones. All you get is virtual interaction, but it’s not the same. You can’t feel people vibes behind a screen, it’s just a flat representation of them.

I have to stay home all the time. I want to see my family and sometimes I take risks even though I shouldn’t see them. I’m tempted to go to my friends’ domiciles. I want to give gifts but they might be contaminated. I don’t know.

I can’t host my meetup anymore. Other meetups that I join are all online instead of being around a table. My part-time driving job has come to a halt because everything non-essential has been closed and people are trapped at home. I get no riders and I’m scared they’ll pollute my car with the illness. Your appointments are virtual too, and even worse sometimes on the phone. How are they going to see your facial expressions and body language to know how you really are. How will they feel your pain when all you have is sound.

Going outside is scary, it feels like a taking a risk everytime and I have to admit I’ve taken big ones. It makes me anxious. People don’t seem to know how to protect themselves or others. Few have read what the experts have recommended to us. I feel unsafe because the rules aren’t being followed.

You never know when someone has it, maybe I do but I’m not reacting to the monster. Someone else may be the same but the reaction on me might be severe enough to send me for admission.

People with conditions are getting tired of all of this. Even healthy people are developing anxiety and stress because of this mess. I want my life to go back to normal and everyone does too. Even health care workers are getting sick of all the extreme protections they have to do, and even with that, people get hit with it anyways.

The timelines are uncertain and picking the wrong time might cause everything to spread again. Maybe in a few months, or next year, no one can give me an idea. How do we control something that spreads so quickly.

Scientists are doing their research to find treatments and other forms of protection from this disease. Yet it is not something that is discovered in a few months. There’s a ton of paperwork and trials needed to get things approved. It’s not going to be tomorrow.

I can’t put on my calendar when we’ll all be free again because no one knows when.

Some thoughts on my blog ... one with low readership and no ads

For the past week, I’ve had huge inspiration to write. It was a waft of creativity that suddenly came to me. I’ll admit that recent life events have put me under emotional pressure and my main coping mechanism is writing. It’s very therapeutic and keeps my mind occupied.

I don’t remember when I started this website, but my first blog post was published on April 15, 2017, almost exactly three years ago. Ever since I started my blog, I knew I wanted to make it directionless. No focus. No subject of interest. Just anything. It was my way of talking about whatever interested me at the time.

My readership is really low, just a few hundred per month, with a few spikes every now and then when someone posts one of my articles on a popular website or if I do that myself. It really doesn’t matter to me, I don’t expect my blog to go viral. Maybe one day, a single article will catch on.

Being someone completely opposed to ads, I don’t host any on my website or my blog. This ruins the chance of making any money on the website but honestly what’s the point with such low readership. I don’t know if it’s worth making a few dollars to annoy people with what I consider annoying and obnoxious content.

One thing I’m proud about my blog is the variety of subjects I’ve covered. My most popular blog post Why I hate the weekends…, discussed an interesting subject that I didn’t even realize was related to work ethic until I actually finished writing it. It was initially just a rant.

I’ve explored subjects that no one else has talked about such as Automatic Transmission Simulation in Games. For a great part of my teenagerhood I always wondered why Automatic Transmission in games differed in behavior than the ones in the real world. I never found a single game that simulated it correctly until I came across a few obscure titles that were quite accurate. It’s a popular read surprisingly and analytics reveals that many searches land a click on my article; which is actually the first result. I received some emails as well thanking me for covering the subject wondering why no one else was curious about this. I was also confused why I couldn’t find any resources on automatic shifting schedules in games.

Some topics are humorous while others a bit more morbid. Some are rants while others relate to experiences I had at work. There’s no logical progression to the blog, it’s a random series of ideas that come to my mind. My goal isn’t popularity but rather putting on paper what I’ve been thinking so long about.

I’m trying to expand my breadth of subjects especially ones concerning my personal life as scary as revealing on a website that has my name, my phone number and my full address in plain sight. I might lose a job opportunity because a potential employer or client read something that they didn’t like on my website or blog, however I have the choice to express my freedom.

I have a few personal stories already written just waiting to be published in my drafts section, one day it will make it here. I do want to write a detailed post about Electronic Stability Control, a safety net in vehicles that prevents skids; I find it incredibly fascinating. The depth I’m planning is more than a small section in a book or a Wikipedia article. I also have a soft spot for FM Synthesis, my favourite method of generating sound that will detailed soon alongside some masterpieces that have used it to create beautiful music.

If you’re one of the few RSS Subscribers or occasional readers of my blog, I promise what’s coming up ahead will be at least mildly interesting.

- Ahmed (cdahmedeh)

A closure on my past...

I’ve been haunted by my own past for so long. It’s not something I wish the reveal but I believe it’s finally time to put it aside and leave it only for only opportune moments when it’s warranted. I’m a drama queen and sometimes I talk too much about it, but in reality, it’s a balance between past and future.

My thinking patterns often revolve ruminating about the past with the inability to let go of what happen. Feelings of anger, regret and sorrow haunt me again and again. I subject myself to pain that I felt beforehand and no matter how hard I try to bear it, it hurts just as much as it did before.

Sometimes life presented me with surprises that I didn’t expect. Events and happenings that I would have never pictured in my past self. I can never tell if it’s emotions, my circumstances or just people that cause me all this pain. Actually, it’s an intangible mess of the way our world works. We clutch onto controlling it but the truth is, we are submitting to it. Philosophers have constantly argued on who’s the master of our fate: us or the Universe.

The past ten years have pushed my patience to the limit and made me realize how vulnerable of a person I truly am. I always assume that people have good intentions and it comes back to bite me. I hold steadfast onto hope until the very end despite all signs to the contrary. As a result, the anguish holds me down as I try to recollect the pieces of hope that just shattered in front of me.

I was lied to and accused of being delusional to statements that turned out to be vivid and looked past into the future. I was assigned titles I didn’t deserve and convinced of having things that I did not possess. I became so desperate that I desired to end my misery in any way possible.

When the whole adventure was put to end, I realized how bamboozled and how unduly tested I really was. Gullibility was my weakness and it drove me so far into psychosis. Disbelief made me blind to the obvious evidence that something was indeed wrong and a conspiracy was hidden right under my nose.

I’ve learned my lesson: I should listen to my gut. Toying with emotions are a sign of weakness and leave someone into insanity. I regret not following my intuition as it may have saved me from being abused and tortured. Next time, I need to submit to my unconscious mind.

I have chosen to change as much as I could in my daily life; every detail. I’m trying to gain a new perspective on life, one where the past is on the floor. A new chapter in my life has started where the pieces of the puzzle are starting to fit again.

Anger...

After some deep thought, I decided to finally write something about myself, but I’m keeping it vague on purpose until I get more comfortable with myself. I can’t keep a veil of perfection hiding what’s inside me. I’m broken, flawed and troubled; that’s the truth. I can proudly cope with this big mess and function like a ‘normal’ person, but I have to hide everything and pretend nothing is wrong with me.

A few years ago, I learned that my primary emotion is Anger. It’s not aggressiveness or the desire for violence, but rather a tightness in my chest caused by memories that still haunt me. It’s self-criticism, self-hate, self-everything. I never know how to express it but one odd thing it does is make my creativity explode.

The past week I’ve gone through a swath of emotions ranging from sadness to disappointment to discomfort to anxiety to depression and everything in between; mainly due to recent life circumstances. It exhausted me so much that I became emotionally numb, but in an odd way: able to feel negative emotions but not positive ones. I’ll just say it’s a chemical problem than emotional or cognitive.

My past life circumstances have been against me and the bad memories are really starting to seep in. I hate myself for it and my capacity to ruminate endlessly about it. I’m programmed to see things in a dark light and any lightness is simply dimmed until it is simply obscurity. Why?

People tell me to think happy thoughts but it’s not in my capacity. My brain isn’t wired for optimism but rather pessimistic anxiety. I’ve developed my own coping techniques but they only numb the pain rather than get rid of it.

Yet, I know why I am angry and I’m not going to talk about it. It’s going to spoil my image of ‘perfection’ that the world has taught me to keep. I reveal my troubles to so few people and the stigma behind them scares me so much. Help is everywhere to deal with it and I’m seeking as much as I can.

I’ve been dealing with a monster for over 10 years now. It’s stuck with me for the rest of my life. I know I can cope, but sometimes the emotions get to me and all I want to do is seclude myself.

One day, I’ll write about what’s it like to be me, but it’ll be buried under a swath of prepared blog posts so it’s not the first thing on my page.

Get ready to read away…