My biggest failure, the FreeBASE console...

It’s been almost 10 years since the FreeBASE idea was initiated. However, it was a massive failure due to realizing that we were competing in the wrong field and honestly being afraid of our shadow.

The biggest problem that I didn’t understand back in my university days is that good ideas don’t make good products. I mean, how great of a proposition is it? A game and media console that would play free content with thousands of freeware and open-source games and popular online series that were viewable at no cost.

We had a great team each with their own speciality me being software, someone else doing research for the free content, a web developer, a DevOps (before the term was even coined) expert but still looking for more. Several times, we even had amateur investors meeting with us because they were interested in taking the idea even further though all of them, at the end of the day, were skeptical of the idea and threw us out of the window.

At the time, the landscape was shaping up to be a quite competitive one and I was slightly scared of them. I mean, the giants Sony, Microsoft and Nintendo had a foothold on the market and we realized that we could never compete with them. But we had a bit of hope because other players tried to enter the market such as Boxer8’s OUYA and Valve’s Steam Machine made us feel like we can squeeze into the market too.

However, in retrospect several years later, after the project was canned, we saw Boxer8 and Valve fall flat on their faces with disastrous results. We were naïve at the time and couldn’t see the faults in our ‘competitors’. But, just like us, they were short-sighted, and failed to understand the market. Julie Uhrman, the founder of the OUYA project, had no idea what she was doing. For example, she claimed that the OUYA controller was the first to have a touchpad while she was oblivious to the fact that Sony’s Dual Shock controller beat them to it. What an embarrassment!

Valve’s idea fell on it’s face after selling so few Steam Machines that many people ended up buying them because they were cheap computers installing Windows on them to get rid of the subpar SteamOS. OUYA was even more embarrassing. The best selling game was TowerFall, but the developers revealed that only 7000 copies were sold. It was ported to PC and become a massive hit there.

At this point, I have to give up on insulting the other projects because ours was a much bigger failure. I was so confident that we would get somewhere but I began to feel fear and the whole team got disillusioned and split apart shortly after. The only evidence left is an idiotic YouTube video that looked like a teaser, for a teaser.

Our proposition brought challenges that our much larger competitors didn’t have to face.

First, we couldn’t build or design our own hardware, we decided to use off-the-shelf components but building such a machine was very expensive. We tried to make tiers to create multiple markets but it was as confusing as Windows Vista’s swath of editions. Our projections showed that our systems would be at least twice as expensive of current consoles with much less horsepower.

Second, we had to make money on hardware, we couldn’t sell it at a loss like the others. Since the games were free, we couldn’t make the creators pay licensing fees to have their game featured on the console. We saw Microsoft try this business model with making money on the console but they had to take so much shortcuts that the rings of death became a meme. In other words, these companies had such deep pockets that they could recuperate their losses with licensing fees, and that made their products make millions and billions of dollars.

Third, we made no market analysis at all. We didn’t know if anyone was actually interested in playing shoddy indie games made by someone in their free time. The quality of the games didn’t even touch the ones made by AAA publishers.

My main partner, who was helping me with building the software, put it so elegantly that we hit emotional walls and still haven’t learned our lessons from the failed project. It became really obvious that we didn’t have our shit together.

To this day, I still ruminate about the project because I wish it would be alive and successful. I did consider turning the hardware idea into just a Linux distro. There are already some poorly polished ideas such as Lutris which handles pretty much everything up to even installing patched versions of Wine for better compatibility.

The project still left a legend or legacy behind it, so here’s some images that invoked what we thought the FreeBASE interface would be like.

Leave some notes in the comments sections on your opinions and ideas on this failed project, or similar ideas you had, or even if you want to bring it back again.

TopRoms Torrent Back Up

Looks like we’ve been having quite some downtime with issues for the TopRoms download. Mega has provided to a hassle but torrents as well.

My seedbox provider has accidentally brought down my instance and lost all my data. So I’m currently working on migrating to another provider so the torrent is brought back to life again.

I really apologize for the inconvenience. I’ll also make sure that torrents isn’t the only way to download the collection. Thanks for your understanding.

UPDATE: I’ve moved to another seedbox provider and currently uploading a new torrent. It should be available in a few hours and I’ll provide the updated torrent.

UPDATE: The torrent has been migrated to the new provider. You can download the torrent here or on the TopRoms page. Keep in mind, this is a new torrent, so you need to use this one instead. Again, you can use your torrent client to reuse the same files that you already downloaded. Email me or leave a comment if there are still issues to know what seedbox provider I should sue next!

TopRoms now includes TurboGrafx-CD (November 2022 Edition)

A new torrent file was added to the TopRoms page.

You may point your client to the directory of your existing download. Files that you already have will be skipped.

The collection now includes a curated set of TurboGrafx-CD games. This was a very time consuming endeavour due to the large amount of high-quality games for the system. Unlike the Sega-CD, the TurboGrafx-CD didn’t fall into the same path of mediocrity as the Sega addon. Too bad it wasn’t very popular and sold poorly because many are missing out.

Please subscribe via email if you want to get updates on TopRoms

The torrent may take some time to be fully uploaded to the seedbox. Sorry I’m making you wait! The older torrent file will still be available but I cannot make any guarantees about availability of seeds.

TopRoms now available as a torrent! (Fixed)

I just uploaded a torrent to download the entire TopRoms Collection including TopRoms, TopIsos, TopArcade and TopHacks. Everything is consolidated into a single torrent. Use your torrent client to pick what systems you would like to download.

Checkout the TopRoms page for the torrent file. It is served by a SeedBox so you don’t have to worry about having enough seeders or peers, your connection will be fully saturated.

More improvements are coming as I promised in a previous post.

Issues

I’ve gotten several emails that the torrent is stalling when downloading, I’ve been able to reproduce the issue and currently investigating the problem.

Fixed

A new torrent file has been uploaded in the TopRoms page and should fix the issue. To avoid redownloading, simply point your torrent client to the original folder where you downloaded before.

The issue was due to the tracker URLs not properly formatted in the .torrent file.

Healing the wounds from Sonic Origins

Sonic Origins was shaping up to become the definitive way to play our favourite classics from the Genesis era. The official trailer demoed tantalizing animated cutscenes amidst footage of the remasters running in beautiful widescreen at 60 fps. We fell for it.

We obsessive Sonic fans waited until midnight of Sonic’s 31st anniversary (the release date) to grab a downloadable copy of this new compilation. However, what was supposed to be a sleepless night of a fan’s wet dream slowly became a bad trip of a nightmare.

Most reviewers and YouTubers were left with mixed feelings unimpressed with the game’s lack of polish. Veteran Sonic players saw much more subtle flaws that brought the game further away from what was supposed to be a compilation holy grail.

I don’t need to go into details, but most of us were left with sour taste from Sonic Origins feeling like we wasted 60$. The bugs, missing details, inaccurate physics and of course the butchered prototype tracks. It made us so angry and hurt our feelings. We were left with many painful cuts and bruises.

Sonic and Amy inflicted with wounds and bleeding. From Tumbler Blogger *chinchilla*

Many have tried to patch the holes in Sonic Origins but eventually realizing that it’s not moddable enough to fix the papercuts. Sega got the sale figures they wanted so they have no motivation to correct the many bugs in the game. Stealth from Headcannon revealed that Sega sent them into development hell.

Fortunately, fan gamers have already built remasters which fill in the gap quite nicely. You can still enjoy these games in a more polished and modern format without all the oddities found in Sega’s rush job. These are the treatments to your wounds and the definitive way play to these games in widescreen, at 60 fps and with drop dash.

If you really liked the animated cutscenes, you can still watch these fantastic animations online from beginning to end. And don’t worry, you can find much more concepts, drawings, manuals, interviews and music than the tiny sample of bonuses that Origins included over at Sonic Retro.

Of course, if you can’t get enough of these platformers than you should take a look at the matchless spiritual successor made by Christian Whitehead et al. Sonic Mania